

The controller of the Equipment can pay the equip cost to move that Equipment to a creature they control, but only any time that player could cast a sorcery. If they were already attached to other creatures, they remain attached to those creatures. Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. : If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. However, if the Equipment says that the equipped creature has an ability, the word “you” in that ability refers to you, the controller of the creature. : If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says “you” refers to that opponent. The controller of Armory Automaton can’t pay the equip cost to move Equipment they don’t control. : Armory Automaton’s ability can cause an Equipment one player controls to become attached to a creature another player controls. However, you must either attach all of the target Equipment or attach none of them. Because the ability is optional, you also don’t have to attach the Equipment it targets as you resolve the ability.
(Control of the Equipment doesnt change.: You can choose to target no Equipment if you don’t want to attach any to Armory Automaton. Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. : The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks.
